review-animations

A specialized review skill that evaluates animation and motion code against a strict set of design engineering standards. It enforces performance, accessibility, and physical correctness by flagging regressions and requiring specific improvements based on Emil Kowalski's animation philosophy.

17.5K
Installs
4
Use cases
5/10
Quality

Is review-animations safe to install?

Safe to install

Safe to install: our audit of review-animations's source files found 0 shell commands, 0 external URLs, file reads and writes (low risk). Every command and URL listed appears verbatim in the skill's source. The skill reads local files to perform code reviews and reference design standards. It does not execute shell commands or make network requests.

How we audit skills: our security review methodology.

Who is this skill for?

Developers and designers performing code reviews on UI components involving CSS transitions, animations, or motion libraries.

What can you do with it?

  • Reviewing pull requests for animation performance and craft.
  • Identifying non-performant CSS properties like layout-triggering animations.
  • Ensuring accessibility compliance for motion-heavy UI components.
  • Validating animation easing, duration, and origin against design standards.

How good is this skill?

Quality score: 5/10. The skill provides a clear, opinionated, and well-documented framework for reviewing motion code. It includes specific escalation triggers and a structured output format that ensures consistent review quality.

What does the skill file contain?

SKILL.md
# Reviewing Animations

A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.

## Operating Posture

You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward **motion that feels right**, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to...

Frequently asked questions

Does this skill write code for me?

No. The skill reviews existing animation code and provides findings and suggestions for improvement.

What happens if I ask it to review non-motion code?

The skill will decline the request and direct you to use a general code review skill.

How does the skill determine if an animation is acceptable?

It evaluates code against ten non-negotiable standards, including GPU-only property usage, interruptibility, and accessibility, while referencing specific values from STANDARDS.md.

Data sourced from emilkowalski/skills on GitHub. Install counts from skills.sh. The summary and security audit are derived from the skill's source files: every command and URL listed appears verbatim in the source.

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