threejs-fundamentals

This skill provides code patterns and configuration examples for Three.js, covering scene setup, camera management, renderer configuration, object hierarchies, and coordinate systems.

6.7K
Installs
6
Use cases
5/10
Quality

Is threejs-fundamentals safe to install?

Safe to install

Safe to install: our audit of threejs-fundamentals's source files found 0 shell commands, 0 external URLs, no file writes (none risk). Every command and URL listed appears verbatim in the skill's source. The skill provides static code snippets and documentation. It does not execute shell commands or perform network requests.

How we audit skills: our security review methodology.

Who is this skill for?

Developers building 3D web applications using the Three.js library.

What can you do with it?

  • Initializing Three.js scenes with cameras and renderers
  • Managing 3D object hierarchies and transforms
  • Configuring WebGLRenderer settings for performance and shadows
  • Implementing animation loops with clock-based timing
  • Handling window resizing and responsive canvas layouts
  • Performing vector and matrix math operations

How good is this skill?

Quality score: 5/10. The skill provides clear, well-organized code snippets and covers essential Three.js concepts accurately.

What does the skill file contain?

SKILL.md
# Three.js Fundamentals

## Quick Start

```javascript
import * as THREE from "three";

// Create scene, camera, renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
  75,
  window.innerWidth / window.innerHeight,
  0.1,
  1000,
);
const renderer = new THREE.WebGLRenderer({ antialias: true });

renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.body.appendChild(renderer.domElement);

// Add a mesh
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardM...

Frequently asked questions

Does this skill handle asset loading?

Yes, it provides a pattern for using the LoadingManager to track loading progress and handle errors for loaders like TextureLoader and GLTFLoader.

How do I ensure my Three.js application is responsive?

The skill includes a pattern for listening to the window resize event to update the camera aspect ratio and the renderer size.

What coordinate system does Three.js use?

It uses a right-handed coordinate system where +X points right, +Y points up, and +Z points toward the viewer.

Data sourced from cloudai-x/threejs-skills on GitHub. Install counts from skills.sh. The summary and security audit are derived from the skill's source files: every command and URL listed appears verbatim in the source.

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